Oct 12th 2011

Artist Gordon Kummel will speak about the concept of game structure and its applications in current new media art practice. Game structure in the context of video games has now made navigation within richly layered virtual spaces almost mundane. Game structure has therefore become an important tool in the interactive artist’s toolbox: it permits the designer to introduce invented systems employing constructs such as navigation, rules and branching behavior into the structure of a piece without sacrificing participants’ abilities to find themselves in the system. Game structure as a tool for artists can take experience design to an ever higher level, borrowing concepts from gaming while pursuing different, though increasingly overlapping, goals. Gordon will illustrate these ideas through an overview of his work including a current Xbox Kinect-based project.

Driven by a passion to explore more humanized and embodied forms of technology Gordon Kummel has been creating new media art for over ten years as an independent artist and technologist. Specializing in novel applications of video projection and interactive sensor-based installation art, he has worked at every level of scale, from constructing sensor dance floors and fully immersive video environments, to wearable video avatar helmets and Xbox Kinect-based art. Starting out in 2001 with a 7000 sq. foot interactive video/audio installation known as Mindfield/MFX1, he now works on diverse projects including 3D U—a “transforming mirror” implementation using Xbox Kinect— and Data Portraits, a data visualization collaboration with -artist Maria Scileppi that reveals the design narrative of movement as expressed by the GPS data generated by participants as they move within a defined canvas of real space.

This event is free and open to the public.

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